How to get Modules in NTE? What is the Module system?
This Modules page is more useful when it explains **whether you should prioritize main stats, set bonuses, or simply usable transitional pieces first** instead of treating 'match the right set immediately' as a neat universal answer. For current players, the real situation is usually messy: module quality is uneven, and the difference-maker is often not a perfect endgame set but whether you can assemble something stable and functional right now.
A safer way to think about Modules is:
1. In the early and mid game, secure sensible main stats and usable lines first, then worry about forcing full sets
2. If one off-piece is clearly stronger, you do not always need to replace it immediately just to activate a set bonus
3. Domains, shops, exploration, and events should all be treated as parallel sources, with priority driven by the slot you currently lack most
So this page now focuses on module sources, selection order, and transitional gearing logic instead of projecting an endgame-only answer onto every stage of progression.